@mathis said:
In my template I was more concerned about the relative ff levels. So trumpets double loudness than horns. horns double loudness than strings and woodwinds. But I didn't set these levels by numbers but by ear.
On the other hand, since all instruments can play more or less equally soft the midi programming doesn't translate automatically between the instruments. I think about applying input filters to the individual instruments so instrument programming can be moved around freely without adaptation.
Angelo, you don't mention relative levels. How did you set these up?
Yes, this is the big question for me, too. I'm mostly concerned with relative levels - basically, in the sense of making 4 Horns fff distinctly mask out 1 solo violin fff...
Great work, though, Angelo! Thanks for sharing.
J.
I haven't read this entire post yet, so somebody might have already addressed this, but I hope this will help:
First, turning line volume up by 3db will double the
signal's level, however the percieved loudness will not go up that much. This is due to the fact that volume is logarithmic and not linear. It would follow, then, that taking the line down 3db will halve the signal, but will not sound half as loud. So.. to double the percieved loudness of an instrument, you're going to have to increase the line volume by 10 phons (10db @ 1000Hz). Another way of thinking about it is that it would take 10 violins to double the loudness of just one.
This is why there is a need to create a standard template and gainstage everything correctly from the beginning, because you are going to need a good amount of headroom to give the perception of a realistic dynamic range.