Charl,
Yes I agree that there should be some "do it all patches". the problem is the limitations are eing reached with alot of VSL stuf. Dimension splits are abound, and there are programming limitations. Their Design isn't based on a sound design/synth approach. Its more methodical. Which IMO is what is needed for some things, and only VSL is going to offer a solution.
They've also got grand concepts that go beyond whats already released (outside of more samples), and they are working to that final solution. Spending time recording and editing and sound designing for whats not their ultimate goal, might jsut be a waste of time to them (on a scale of weighing it against their ultimate goal)
I'd love to see some more "playable" patches, and have made some for myself (that are mixed with other libraries to save on poly and arent too consistant, because I threw them together) in Kontakt. It will be possible to see some more playable options in giga 3, and I'm sure you'll see them pop up.
One problem with "playable" patches is that people will ONLY use those. I mean look at the people already not willing to load up other patches. Give them even MORE reason to fall away from sequencing with the approach that will give them the best results, and people....lazy as we all are, will take it.... Thus making them wish for more "easy" stuff...that wont ever reach the best results.
AMP will allow for scripts to be written that affect the MIDI stream based on lengths of notes, you could load up all string patches and have it automatically ick the best patches and make adjustments to have them play at the correct length. (actually combined with a few other scripting programs I think it could do some REAL damage with autoloading and unloading, but tahts WAY later when I start harping on MAx and Ian to include some crazy ideas)
About the 8 velocities, that was Evan who made the comment about "most" other libraries having 8 velocities.
I personally think that 8 velocities is overkill in alot of instruments. Not to mention it can really make for samples to stick out. I'd rather have sound design options and morphing textures mixed with a sort of modeling. Or frequency domain control (ala GPO), with alternate takes of the same velocities. Attack inconsistancies are a real problem and its hard to keep a uniformed attack between each velocity (which is why I'd like to see morphing, and ADSR stuff mixed together...but hey thats me...and i'm weird...)
Actually to be honest, I have a lot of different concepts now on what will make an ultimate sample playback set up...but some of it involves a total different approach to sampling anyway...others involve VSL's approach, others involve design stuff that was an offshoot GPO and is pretty cool (wait till gary releases futur stuff)...and blah blah blah....it'll never end, and we should all give up and use what we got and whats comming out, because we'll always want to hear a real orchestra no matter what....if not go sample your own orchestra [:)]
yup this is why I dont do much orchetral work right now...and have found that rawk star drive in me to pick up the guitar and scream into a mic, drink lots of alcohol and get the chicks.....Its so much more fun.
Yes I agree that there should be some "do it all patches". the problem is the limitations are eing reached with alot of VSL stuf. Dimension splits are abound, and there are programming limitations. Their Design isn't based on a sound design/synth approach. Its more methodical. Which IMO is what is needed for some things, and only VSL is going to offer a solution.
They've also got grand concepts that go beyond whats already released (outside of more samples), and they are working to that final solution. Spending time recording and editing and sound designing for whats not their ultimate goal, might jsut be a waste of time to them (on a scale of weighing it against their ultimate goal)
I'd love to see some more "playable" patches, and have made some for myself (that are mixed with other libraries to save on poly and arent too consistant, because I threw them together) in Kontakt. It will be possible to see some more playable options in giga 3, and I'm sure you'll see them pop up.
One problem with "playable" patches is that people will ONLY use those. I mean look at the people already not willing to load up other patches. Give them even MORE reason to fall away from sequencing with the approach that will give them the best results, and people....lazy as we all are, will take it.... Thus making them wish for more "easy" stuff...that wont ever reach the best results.
AMP will allow for scripts to be written that affect the MIDI stream based on lengths of notes, you could load up all string patches and have it automatically ick the best patches and make adjustments to have them play at the correct length. (actually combined with a few other scripting programs I think it could do some REAL damage with autoloading and unloading, but tahts WAY later when I start harping on MAx and Ian to include some crazy ideas)
About the 8 velocities, that was Evan who made the comment about "most" other libraries having 8 velocities.
I personally think that 8 velocities is overkill in alot of instruments. Not to mention it can really make for samples to stick out. I'd rather have sound design options and morphing textures mixed with a sort of modeling. Or frequency domain control (ala GPO), with alternate takes of the same velocities. Attack inconsistancies are a real problem and its hard to keep a uniformed attack between each velocity (which is why I'd like to see morphing, and ADSR stuff mixed together...but hey thats me...and i'm weird...)
Actually to be honest, I have a lot of different concepts now on what will make an ultimate sample playback set up...but some of it involves a total different approach to sampling anyway...others involve VSL's approach, others involve design stuff that was an offshoot GPO and is pretty cool (wait till gary releases futur stuff)...and blah blah blah....it'll never end, and we should all give up and use what we got and whats comming out, because we'll always want to hear a real orchestra no matter what....if not go sample your own orchestra [:)]
yup this is why I dont do much orchetral work right now...and have found that rawk star drive in me to pick up the guitar and scream into a mic, drink lots of alcohol and get the chicks.....Its so much more fun.